Bluelining Effects
Look here for a growing list of teaching pieces on Effects in GODD Editing.
- How to add a SkyBox
- In this video:
- (Click here to download Lab2.zip for the orb We will use this as a starting point. Be sure
to keep a backup copy of lab2.orb and lab2.ini because you will want to refresh the orb each time you want to start fresh.)
- alt-E to enter editor
- Use left keyboard arrow to move through the carousel to the Object panel
- Click (left) on the map to create an object (the add button will not do it)
- This will be our SkyBox object.
- Effect = OSKYBOX
- EffParam = 1
- Radius = 64 (this makes the object easier to see and indicates it is most probably a function object.)
- Texture = NO_NAME (you can delete existing texture and press enter, this will autofill NO_NAME)
- Tag = 9999
- ID-name = HEAVEN
- Create Aux (click into the field)
- Name E = SB4 (or whatever skybox you are using. This is just the first 3 characters used in the skybox bmp files.
In the c:\godd\gfx folder you will see sb4back.bmp, sb4bot.bmp, sb4front.bmp, sb4left.bmp, sb4right.bmp, and sb4top.bmp
- Now change textures on ourside walls to NO_NAME
- And, set Ceiling Tex of the Domain to NO_NAME
- Save/Load/Look to see how things are going.
- How to add OSOUL to the Player
- In this video:
- Make sure that the player object (OPLAYER) has its ID-name set to PLAYER
- Add new object by clicking on the map (when in the Object panel)
- Give this object an Effect of OSOUL
- Set the Radius of the OSOUL to 64
- Create an Aux
- Set Name E to PLAYER
- Set Number 3 to 64
- Set Number 5 to 64
- Set the Tag to 9999 (start when game begins)
- Set ID-name to SOUL1
- Be sure to set the Texture of the OPLAY (Player) to an existing model (bip91g in this case)
- Save, Load, & View
- Use alt-F6 to set the relationship of the camera to the player
- Set Move? to Yes
- Use X to move camera toward or away from player (hover over the number below X, left-click then drag up and down to make adjust relative distance behind player)
- Use Y to move up and down relative to player (hover over the number below Y, left-click then drag up and down to make adjust relative height)
- How to create an OWALK
- In this video:
- In this example we begin with the Lab2 orb for convenience. You can use any orb you wish.
- Open the editor (alt-E)
- Navigate left (using keyboard left arrow key) to the Objects panel
- Make sure the OPLAYER object is selected.
- Click (left mouse button) anywhere inside the main room.
- This will create an object at the place you clicked. The effect OPLAY has been removed and replaced by the standard NO_NAME.
- Edit the Effect field and make it OWALK
- This will create a simple walking character that will move around the orb in a semi-random manner.
- Near the end of the tutorial video we experiment with changing speed and acceleration.